
Get in the room, grab the grail and get out. It should be easy!
Having graduated from the school of witchcraft and wizardry, you've suddenly been brought back...
Does your group have what it takes to determine if it is a conspiracy or the real thing?
Is this just a normal office, or have you stumbled across the secret lair of a serial killer?
Will you escape or will greed consume you? What’s a challenge without a little risk...?
Our Sherlock themed escape room will offer an interesting challenge for new and returning players alike...
The Da Vinci Room will see you take on the role of thief, but for the greater good. Dr John Albright has studied the workings of Da Vinci in great detail...
If you go down to the woods today you are in for a big surprise...
Having graduated from the school of witchcraft and wizardry, you've suddenly been brought back. Only this time, you sense something sinister at work.
A crack team of thieves get to work robbing the casino, can you steal the Casino's grand prize?
Welcome to the School of Witchcraft and Wizardry! In a classroom full of tricks, puzzles, challenges and spells, does your team have the magic skills to escape?
This Sherlock themed escape room will offer an interesting challenge for new and returning players alike.
Sensing that forces of evil are at work you have decided that you are going to investigate the mystery behind Ms Garbo's disappearance. Don't get caught…
A new underground casino has recently been discovered.
Escape from Houdini's greatest challenge - his own workshop
Your friend is locked in the mortuary, free them from the coffin and escape!
Three days ago a well renowned supplies shop for all budding wizards closed for the day. However inexplicably the shop never opened again.
Legend speaks of the great ancient Mayan temples, hidden somewhere deep in the forests of Mesoamerica. You've long heard of their stories and rumors of their rich history but you've always considered them to be mere myths ...
Having been enlisted by Moriarty, your task is to break into 221B Baker Street, defeat Sherlock's failsafes and retrieve an item of historic importance. Hurry though, Sherlock and Dr Watson are hot on your tail!
Enter the Wine Cellar, crack the puzzles to gain access to the treasures and steal them before Thomas Cooke awakens!
Your friend has been taken prisoner by a serial killer. Do you have what it takes to save them before the serial killer returns?
Only by satisfying the spirits and releasing them from the curse of the Unicorn can you escape.
Do you and your team have what it takes to break the codes, find the clues, solve the puzzles and escape the room with all the chips before your 60 minutes runs out?
If you go down to the woods today you are in for a big surprise.....
Can you graduate from the school of Witchcraft & Wizardry?
Welcome to the school of witchcraft and wizardry where there has been some funny goings on. In a classroom full of tricks, puzzles, challenges and spells, you must solve them all to escape the grasps of the evil professor and graduate with a distinction!
An unknown alien has landed on Earth. Unfortunately this first contact is not friendly and it is capturing humans for sport. You wake up in a containment chamber and must escape before the alien returns and skins you as yet another trophy.
The infected are at the door. Will you have enough time to complete your mission or perish trying?
You and your friends enter the Wizarding School and discover a hidden magic emporium filled with glowing potions , enchanted books , and wands .
A crack team of thieves attempt to rob a casino owned by nefarious criminals, after-hours. Players must work together to perform the heist of their lives – cracking safes, raiding slot machines, and emptying safety deposit boxes.
Three days ago a well renowned supplies shop for all budding wizards closed for the day. However inexplicably the shop never opened again.
Your friend has been missing for days, believed to have been taken by the notorious Jester serial killer. You have followed the clues which have led you to an abandoned TV Studio.
Trapped in the depths of Azcatraz you and your team must escape the prison. Once free from your cell you have to find and steal the source of the evil wizards power, the legendary gauntlet of gleek.
You’ve been captured and awoken within the Carnival of Curiosities. All around things are not quite what they seem. Do you and your team have what it takes to solve the puzzles, beat the challenges and win your freedom?
A battle has been brewing between the world and dark forces and the Great Wizard, your mentor, has been tinkering with different ways to stop a war happening.
Our Da Vinci Room will see you take on the role of thief, but for the greater good. Dr John Albright has studied the workings of Da Vinci in great detail.
Young Wednesday uncovered a dark secret at Nevermore Academy: the Raven Society, a forbidden cult, is trying to open the gates of Hell... again.
Enrolment is just 60 minutes away and some prankster has played a terrible trick on you and hidden your wand. Explore the depths of the castle and find your wand before the school bell rings.
Sherlock Holmes and Dr Watson have been caught poking around one too many crime scenes, they have got themselves arrested and accused of murder.
You have been wrongly incarcerated and the corrupt warden refuses to let you leave the facility. You've been working on escaping for months and now is the time, get out of your cells and disarm the security systems. You need to be quick though, as the pri
1785. People are disappearing and there’s an awful stench coming from the local bakehouse oven. Mrs Lovett the baker was unable to shed any light, but was very helpful in providing some delicious meat pies.
The King is dead, long live the King! With no natural successor to the King the throne is up for grabs. He who raises the legendary Sword of Britain will take the throne. Legend has it that the wily old King has hidden the sword within the castle…
You’ve been hired to pull off the heist of the century, the Boss has his eyes on a rare diamond being held in the vault but said you and your team of thieves can keep anything else you can steal!
1785, The Constable on Fleet Street has received 2 unusual complaints. Firstly an awful stench coming from the local bakehouse oven and the disappearance of local gentlemen.
Your team have been wrongly incarcerated! Having been paid a large sum of money the warden refuses to let you leave the facility.
Assemble your crack team of thieves, navigate the security systems in the bank and escape with as much money from the vault as you can before the cops show up. You have 60 minutes and counting!
You have been enlisted by Sherlock’s arch-enemy, Professor Moriarty. Your task is to break into 221B Baker Street, the famous home of Sherlock Holmes, crack his codes and failsafes, and retrieve an item of historic importance.
You and your crew have been locked away in the brig. Does your team have what it takes to escape your cell, break into the Captains chamber and steal the treasure all for yourself? Glory and riches await in this exciting escape game.
Alice loved dreaming up strange worlds and magical creatures in LeicesterLand, but no one believed her. One night, determined to prove her stories were real, she went to bed as usual—only to vanish by morning. Where did Alice go?
Lost in the mountains, your car breaks down near a fog-shrouded village. Drawn to an eerie fortress, the doors slam shut behind you. A voice hisses: “At sunset, I rise.”
Two powerful nations — ruled by the Red King and the Blue Queen — are at war. They’ve both turned to you, the leader of a strong and neutral country, asking for your support.
8 years ago we failed to contain the virus, resulting in the death of 98% of the human population. Your group has returned to the lab where the virus originated in a desperate attempt to solve humanity’s troubles.
The SS Odyssey has been hit by a devastating meteor impact, knocking out many of the vital systems on board. The crew are stranded on a lunar mission so they need your help!
Will Myers is a boy haunted by vivid, terrifying dreams—twisted worlds, rotting landscapes, and monstrous shadows. He draws what he sees, but it’s more than imagination. His quiet town starts to decay: crops rot, kids vanish, storms rage with no warning.
You were just about to hit the high score on the retro arcade game “Time Jump”, when suddenly a power surge sends you back to 1987. You have one hour to find your way back to the future, or you’ll be trapped in the past!
You are usually more than happy to take the night shift at Hull's History Museum but after the disappearance of your colleague it's certainly not where you want to be.
Welcome to the school of witchcraft and wizardry where there has been some funny goings on. In a classroom full of tricks, puzzles, challenges and spells, you must solve them all to escape the grasps of the evil professor and graduate with a distinction!
Legend speaks of a treasure, the envy of all those who inquire, a treasure that’s said to grant a sailor any wish he may desire. Across the rough waters of the Seven Seas, you and your crew will sail.
Enrollment in this magical school is just 60 minutes away and some prankster has played a terrible trick on you and hidden your wand. Explore the depths of the castle and find your wand before the school bell rings.
The land of Fantasy is in danger, for it is consumed by the Nothingness. The Princess has the key to save the land, but she is ill.
You are visiting the western-themed amusement park Western World where the robotic "hosts" have begun to malfunction and kill off the guests!
Your team have been wrongly incarcerated! Having been paid a large sum of money the warden refuses to let you leave the facility.
After losing a bet at a crazy party with the erratic Doc Rick, you and your friends have woken up in an old school arcade. However, one thing you didn’t bet on was the Doc using his timewarp to send you back to the real thing.
Avast ye, shark bait! Have you heard the legend of the Flying Dutchman, captained by the sea devil Davy Jones and his undead crew? Best start believin’ in ghost stories, because you’re in one.
You are brought to the abandoned hospital room of Mr. Hunt, a man with a dark, twisted history. Known for his cruelty to both humans and animals, his family’s ancient bloodline is said to carry a cursed connections to the wild.
You and your crew have been locked away in the brig. Does your team have what it takes to escape your cell, break into the Captains chamber and steal the treasure all for yourself? Glory and riches await.
You have been enlisted by Sherlock’s arch-enemy Professor Moriarty to break into 221B Baker Street, crack Sherlock's codes, and retrieve an item of historic importance. Sherlock and Dr Watson are on the case though, and will return soon!
The King is dead, long live the King! With no natural successor to the King the throne is up for grabs. He who raises the legendary Sword of Britain will take the throne. Legend has it that the wily old King has hidden the sword within the castle…
Having graduated from the school of witchcraft and wizardry, you've suddenly been brought back. Only this time, you sense something sinister at work.
Having been enlisted by Moriarty, your task is to break into 221B Baker Street, defeat Sherlock's failsafes and retrieve his prized possessions. Hurry though, Sherlock and Dr Watson are hot on your tail!
Our Sherlock themed escape room will offer an interesting challenge for new and returning players alike.
Welcome to the school of witchcraft and wizardry where there has been some funny goings on. In a classroom full of tricks, puzzles, challenges and spells, you must solve them all to escape the grasps of the evil professor and graduate with a distinction!
Having been held captive on Captain James’ ship for weeks, his crew are currently plundering a Spanish Galleon of its treasure...
The Magic Castle is in danger! Dark sorcerer Malkar has discovered how to weaken its protective magic, and the heart of its defenses is failing rapidly.
The Caldwell Institute of Art is home to the priceless Monte Rosa Diamond, and our contacts have paid good money to get their hands on it. To get inside we’ll need an elite team of master criminals. We’ll need YOU.
So, its November 1647, Charles I of England has escaped captivity. It is said that the Orme family hold crucial information to his whereabouts.
You’ve woken within the Carnival of Curiosities and things are not quite what they seem.
Primarily focusing on code-breaking, symbolism and association problems The Da Vinci Room will offer an interesting challenge for new and returning players alike.