Random review
Read all reviewsDid this room with 3 players. Really excellent room. Has a good amount of guidance, helping you understand what you should be looking for or needing to do next, while still requiring a bit of lateral thinking and problem solving. This game is all about communication though, and that's what really makes it special. That element of being separated and having to talk through the doorways is the defining factor that will make or break your escape. We escaped in 55mins, needing 2 hints, without ever feeling too rushed. For the most part the room flowed very well, and I can't complain at the things we missed. My only slight negative was the constant quite loud static noise in the comms room, which made hearing my friends even trickier as I'm not good at listening to voices when there's lots of background sound but it wasn't a huge issue. Overall would highly recommend.
Simon
Description:
You find a vessel floating desolately in the ocean. You enter the unknown to find the surroundings eerily calm. You can’t find a single member of the team, not a person, not even a body. You begin to ask yourself;What happened here?
Where is the team?
Suddenly, the doors air lock behind you, trapping you in deep water with only 50 minutes left in the oxygen reserve tank.
As lights flash and sirens soar, the intensity of your new surroundings become clear. You must work quickly to power up and communicate your emergency to the surface before your time runs out.
Details:
Please Note: room can either be played as a single team (3 – 6 players) or two teams can play against each other (3 – 12 players / 6 max per room). The minimum age for this game is 14 years old.Please Note: This game does not involve any water!