No one will be able to sit this one out! With two to four people escaping the room, you won't miss any clues or puzzles and will have to do your best to triumph. Go team!

You've been framed for a crime you didn't commit, and now you must break your way out of prison, or face life locked up.
Inspired by local history, play through a story of smuggling, corruption & revenge in our original and award nominated escape room, 'Smuggler's Ruin'!
It's time to rock out like there is no tomorrow! Mosh to a energetic rock and roll playlist while solving a mystery with a dark twist.
It's the year of our Lord 1672, and you be right in the height o' the golden age o' piracy… After years of sailin' the high seas, you and your crew have succeeded in your fair share of ambushes, and as a result – your ship is teamin' with bounty.
You're the contestants on the last ever episode of the smash hit 90s TV game-show, Strapped For Cash, the only show where solving puzzles can earn you big money!
Intrigue and mystery surround the Royal Brighton Pavilion and it's fate hangs in the balance!
A unique fusion of interactive puzzles, games and high octane raving !
Are you ready to use your mind and save humankind? Is your grey matter up to the task?
Dodge City in 2127 remains a stronghold of the wild west. The constant tussle between the Sheriff and local gunslingers means there’s opportunity abound for some creative bank robbery for those with wits and courage.
The SpellCraft twins, Evilinda & Spellinda, two witches, two paths, two shops, two worlds, two journeys, their two magical worlds collide, and you find yourself in the middle of their story.
The old manor house is entwined with local legend, the living don’t remember the Nethercott’s, the family’s hay day was long ago. Local folk talked, whispers were heard, rumours began, lights were seen within.
You and your team are new recruits, tasked with completing the Bewilder Box assessment and locating the missing Dr Wilder Sr. Do you have what it takes to answer this unfathomable challenge with a hearty laugh and a self-assured thumbs up?
We've got an emergency with our lift, a fault has caused it to stop and people are trapped inside. The only fix is to deactivate the lift from inside the lift shaft.
It's 1926 here in Chicago, and depression is still rife. Jobs are few and far between and the Prohibition has been in force for six years now. Everyone still drinks, nothin' has changed. But now the mob control the streets, the supply and the money.
A missile is on its way to Brighton and you’ve only got 60 minutes before it lands.
You and your team of mighty heroes are the worlds last hope against the nefarious Dr. Riddlesworth.
Alice is missing! And nobody knows where she is. Well, someone knows where she is, but what’s the fun in knowing before you enjoy our little game?