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Escape game Atticus Alberwick’s School of Sorcery

Company: Trapp'dNorthampton

  • 2 – 6Number of players
  • 60 min.Time limit
  • Difficulty level (1-4)
  • Not scaryFear level

Description:

In the mystical halls of the prestigious magic academy overseen by the legendary sorcerer Atticus Alberwick, pandemonium erupts when mischievous little chest gnomes steal the school’s most cherished treasures: the Emblems of Enchantment.

These ancient artefacts are the source of the school’s magical prowess, and without them, its powers vanish, putting the very foundation of wizardry at risk. With the fate of their beloved school hanging in the balance, a courageous group of students must embark on a daring quest to recover the stolen Emblems and restore magic to its former glory. Guided by their wisdom and courage, they must venture through treacherous landscapes, encounter fantastical creatures, and unravel enigmatic puzzles as they race against time to thwart the gnomes’ wicked plot.

a` a As they delve deeper into the heart of the mystery, they discover hidden truths about themselves and the magical world they inhabit, forging bonds that will endure beyond their wildest imaginations. In a tale brimming with enchantment, adventure, and the triumph of the human spirit, these heroes prove that even the smallest among them can achieve greatness when they stand together in the face of adversity.

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