An escape room experience in itself is always an adventure. But when the theme requires you to indulge in an unusual, exciting and possibly a little dangerous activity, no one can say no!

Merlin has gone MAD! You've stumbled across his secret spells and now he's locked you in his tower... You have one hour to escape before Merlin returns! As a team you need to think smart and act fast to escape your magical fate.
'X' marks the spot but it's not that easy finding it! Use the clues to solve puzzles, discover objects and work out codes...before Black Bart finds you! Will you escape the room in time...?